![]() I've been using all standard command blocks so far, as I'm not sure how the others actually chain together. I assume it will be something to the extent of "/testfor 'relative location goes here?' concrete:'light gray #'" and then "/give 'that player' diamond_sword" and also "/say 'that player' You are the murderer." I'm also not sure whether a comparator will work to tie those blocks together anyway. I know I'll need "give" and "say" but I'm not sure how to dileneate based on being 2 blocks above a certain block and in what order. I'm thinking I need to tell the command blocks that for each person standing 2 blocks above the red or green block (accounting for the glass being stood on), they get a certain item and also get told who they are. Each person stands on a cubicle kind of thing, and when the feed tape stops, the block gets pushed up under the piece of glass you're standing on. I already have a randomizing system of a piston feed tape for "murderer" and "detective" designation. ![]() I'm using a combination of redstone and command blocks to pull this off. ![]() I'm working on a murder mystery game, much like gMod's Murder, and I'm trying to get some of the more complex (for me) commands that I'll need down. ![]()
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December 2022
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